Module 04 · Rim & Glass

Backboard & Rim Physics

The parabola ends where the collisions begin. Whether a shot rattles in, spins out or banks home depends on how much energy the iron and glass give back — and in which direction. This briefing explains the contact model behind every Rim-In, Rim-Out and Bank Shot.

Coefficient of restitution

When the ball hits a surface, we split its velocity into a normal part (straight into the surface) and a tangential part (sliding along it). The coefficient of restitution e sets how much normal speed survives the bounce; a friction factor f sets how much tangential speed survives:

v_n′ = −e · v_n
v_t′ =  f · v_t
Energy kept in the normal direction = e²
SurfaceRestitution eTangential fNormal energy kept
Rim (steel tube)0.550.8030%
Backboard (glass)0.680.9046%
Hardwood floor0.780.8661%

The rim is the "deadest" surface: it is a thin tube on a flexible mount, so much of the impact energy goes into vibration. Glass is rigid but the ball itself deforms, so it keeps a little under half. A properly inflated ball on hardwood keeps the most — which is why the ball bounces away briskly after a miss.

The rim is a torus

A real rim is a ring of steel tube, so the lab models it as a torus: a circle of radius 0.2286 m (the inner rim) swept by a tube of radius about 8 mm. Finding contact is elegant:

  1. Project the ball centre onto the rim's horizontal plane and find the nearest point on the rim circle.
  2. Measure the 3D distance from the ball centre to that point.
  3. If that distance is less than ball radius plus tube radius, the ball is touching the iron.
  4. The contact normal points from the rim point to the ball centre; apply e and f along it.

Because the normal can point in any direction, the same model produces front-rim kicks, back-rim pops, and balls that roll around the ring before dropping. Eight integration sub-steps per frame (480 Hz) prevent a fast ball from tunnelling through the 8 mm tube.

Rim contact normal and rebound velocity Front rim Back rim normal n̂ incoming v v′ = f·v_t − e·v_n
A ball striking the front rim is pushed along the contact normal; how much it keeps decides whether it rolls in or kicks out.

Bank shots: reflection off glass

The backboard is a flat plane 0.381 m behind the rim centre, 1.83 m wide and 1.07 m tall. Hitting it reverses the velocity component into the glass and scales it by e, while the parallel components are trimmed by friction:

v_x′ = −0.68 · v_x      (into the glass)
v_y′ =  0.90 · v_y
v_z′ =  0.90 · v_z

Because the ball returns with only 68% of its approach speed, a good bank shot must strike the glass above and behind the rim so that the weakened rebound drops back through the hoop. That is the purpose of the painted square: its top corner on the near side is the classic aiming point from the wing.

From the top of the key the glass faces you square-on and bank shots rarely help. From the wing the glass is angled toward you and banks become reliable. From the corner it is nearly edge-on, which is why the lab shows it as a thin line and banks are practically impossible.

Soft touch, explained

Players talk about a "shooter's roll" — shots that hit the rim and still fall. Physics backs this up. Rebound speed is proportional to impact speed, so a ball arriving with less speed bounces less far. A higher arc also means the ball meets the rim with a steeper, more downward velocity, so a larger share of the rebound is directed down rather than out.

  • Front rim, flat shot: strong outward normal, ball kicks back toward you — usually Rim-Out.
  • Front rim, high arc: normal tilts upward, velocity mostly downward — the ball hops forward and often drops.
  • Back rim: pushes the ball back into the cylinder; with e = 0.55 it frequently settles in.

This is why many coaches prefer aiming slightly past centre: a shot that is a few centimetres long is caught by the back iron more often than a short shot survives the front.

How the lab classifies outcomes

A make is a downward crossing of the rim plane at least 3 cm inside the iron. The contact history then names it: no contacts is a Swish, glass first is a Bank Shot, otherwise Rim-In. Misses become Rim-Out, Backboard Miss, or — with no contact at all — Short, Long, Wide Left/Right or Airball.